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## Prisoners and 2 Switches - Scenario A

Logic puzzles require you to think. You will have to be logical in your reasoning.

 Puzzle ID: #18012 Fun: (2.93) Difficulty: (3.22) Category: Logic Submitted By: biztycl Corrected By: boodler

The warden meets with 23 new prisoners when they arrive. He tells them, "You may meet today and plan a strategy. But after today, you will be in isolated cells and will have no communication with one another.

"In the prison there is a switch room which contains two light switches labeled A and B, each of which can be in either the 'on' or the 'off' position. BOTH SWITCHES ARE IN THEIR OFF POSITIONS NOW.* The switches are not connected to anything.

"After today, from time to time whenever I feel so inclined, I will select one prisoner at random and escort him to the switch room. This prisoner will select one of the two switches and reverse its position. He must move one, but only one of the switches. He can't move both but he can't move none either. Then he'll be led back to his cell."

"No one else will enter the switch room until I lead the next prisoner there, and he'll be instructed to do the same thing. I'm going to choose prisoners at random. I may choose the same guy three times in a row, or I may jump around and come back."

"But, given enough time, everyone will eventually visit the switch room as many times as everyone else. At any time any one of you may declare to me, 'We have all visited the switch room.'

"If it is true, then you will all be set free. If it is false, and somebody has not yet visited the switch room, you will be fed to the alligators."

*note - the only difference from Scenario B, the original position of the 2 switches are known.

### Hint

Assuming that:

A) There is no restriction on the amount of time the prisoners could take before sending the notice to the warden that everyone has been to the switch room at least once.

B) There is no restriction on the number of time each prisoner can visit the switch room

C) The warden will not attempt any foul moves, such as intentionally not bringing a certain prisoner to the switch room forever.

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