The Werewolf Game
Game #3346: Emma Pepperwhite
This private game is moderated by Rove_Tarts. Please read the rules and contact the moderator with any questions or concerns about this game.
This game finished in 5 rounds.
I'm putting "℃" at the end of every number, sue me
*insert joke*
Good game everyone
Debc1 was the only one without an ability (and 4℃wheels, kind of)
KD could've gotten immunity round 2℃ with permission (Oddrey declined and dec1℃ was a bit late)
Whov could've learned a human if they were the first vote on someone lynched - Edit: A wolf
Oddrey could've become masons with oceans
Oceans could've revealed themselves after round 2℃
And whatever, starrose, and cute got a secret chat (Which was pretty much unused)
The clue was found in round 0℃ and when deciphered said: debc1℃ was human
It was a bit weird that oddrey went from whov to KD I must say
---This message was edited on 2019-10-03 13:05:08---
I'm on Braingle far too long, I stay on the computer from dusk to dawn. Playing games and chatting with friends, the novelity of it never ends.
*insert joke*
Good game everyone
Debc1 was the only one without an ability (and 4℃wheels, kind of)
KD could've gotten immunity round 2℃ with permission (Oddrey declined and dec1℃ was a bit late)
Whov could've learned a human if they were the first vote on someone lynched - Edit: A wolf
Oddrey could've become masons with oceans
Oceans could've revealed themselves after round 2℃
And whatever, starrose, and cute got a secret chat (Which was pretty much unused)
The clue was found in round 0℃ and when deciphered said: debc1℃ was human
It was a bit weird that oddrey went from whov to KD I must say
---This message was edited on 2019-10-03 13:05:08---
I'm on Braingle far too long, I stay on the computer from dusk to dawn. Playing games and chatting with friends, the novelity of it never ends.
I'm on Braingle far too long, I stay on the computer from dusk to dawn. Playing games and chatting with friends, the novelity of it never ends.
So now we know which players target the vets, very useful info.
It's a disease, not a punch line
It's a disease, not a punch line
The roles were a cool twist, that was just the beginning Rove. I made zero good decisions this game. Good job wolves.
See I told you
---This message was edited on 2019-10-07 13:07:39---
See I told you
---This message was edited on 2019-10-07 13:07:39---
Good game guys
I was useless sorry
Thanks for modding tart
This space is intentionally left blank.
I was useless sorry
Thanks for modding tart
This space is intentionally left blank.
Good game.
Thanks for modding rove
If you keep rereading my signature, you'll get really bored of it!
Thanks for modding rove
If you keep rereading my signature, you'll get really bored of it!
Last
If you keep rereading my signature, you'll get really bored of it!
If you keep rereading my signature, you'll get really bored of it!
I think the game with these twists should have been longer because there was barely any use. What is masons? Sorry about missing the first round too.
Humans that know the other masons are human (and sometimes have a chat)
---This message was edited on 2019-09-05 06:35:29---
Humans that know the other masons are human (and sometimes have a chat)
---This message was edited on 2019-09-05 06:35:29---
cutebunny4444 wrote:
AKA presumptive
It's a disease, not a punch line
Last
AKA presumptive
It's a disease, not a punch line
Quinn said, whilst shaking the water:
---This message was edited on 2019-08-26 05:46:56---
Fake The Disco!
Hypocrisy of love
---This message was edited on 2019-08-26 05:46:56---
Fake The Disco!
Huh?
If you keep rereading my signature, you'll get really bored of it!
If you keep rereading my signature, you'll get really bored of it!
Rove_Tarts wrote:
Boop
---This message was edited on 2019-08-29 06:57:35---
Fake The Disco!
Quinn said, whilst shaking the water:
Hypocrisy of love
Boop
---This message was edited on 2019-08-29 06:57:35---
Fake The Disco!
It's a disease, not a punch line
It was purely chance that no one was kidding.
Fake The Disco!
Fake The Disco!
Last
---This message was edited on 2019-09-23 11:03:38---
Fake The Disco!
---This message was edited on 2019-09-23 11:03:38---
Fake The Disco!
Lol all 80-ish roles
Voting Manipulators
Shielder: Once per game can prevent anyone, including themselves, from being voted for
*Clan Leader: Can create 2 groups of half (or 1 less than half) in which players are not allowed to vote players in their clan (Wolf cannot use in must lynch)
*Builder: Can create 2 groups of half (or 1 less than half) in which players are not allowed to vote players on the other side of the wall (The opposite of Clan Leader) (Wolf cannot use in must lynch)
*3rd Wheel: Once per game they can prevent 2 players from voting each other (Wolf cannot use in must lynch)
*Hyperactive: Once per game, the hyperactive may "annoy" a player preventing them from voting the Hyperactive (Wolf cannot use in must lynch)
*Blocker: Once per game they can prevent themselves & another player from voting each other, this will have effects on other players depending on who they block (The farther the username away the more blocks happen; it does loop around) (Cannot use in must lynch)
Informatives
Silver Seer: Can see if a player has a silver modification
Confirmer: Can see a players role during the day if 1: That player has the most votes, with no tie. 2: The confirmer is not voting the player they want to see. 3: The day has at most 12 hours left (16 for 2 days, day phase, 24 for more)
*Ophthalmologist: Can see the eyes of a player each round. They may learn: If the player is a seer, if the player has an eye glow (usually signifies wolf, but a human can, rarely, have this), or eye color
Sweet Lady: Once per game, the Sweet Lady may have a chat with a player of their choosing and learn the abilities, but not the side, of that player
Interviewer: Can learn the abilities, but not the side, of a player each night
*Diener: Automatically learns the role of everyone who dies, regardless of modifiers, or abilities
Fearful Seer: Twice per game the Fearful Seer may divine someone. If they are wolf the Fearful Seer cannot speak the next day.
*Multitasker: Once per game the multitasker may divine someone & give them immunity for the next night & day (Wolf cannot use in must lynch)
Teamwork Roles
Seeker: Can find any hiders and potentially: Learn the hider's role, Get a chat with the hiders, Show the hiders their role
Masons: Masons know the other masons & they are human, may get a private chat
Frienemies: Consisting of 1 wolf & 1 human; Both players are anonymous to each other and select 2 players. If the same player is selected then both players learn that player's role, and abilities
Conditional Roles
*Pacifist: This player can gain immunity if the person lynched the previous day had less than 3 votes
Leader: If this player votes a wolf and that player is lynched, the leader learns a human
*Meditator: The Meditator may get 1 divination if they take a vow of silence for the day (Cannot post), the player may vote, without affecting this
*Early Riser: If this player is the first to vote for someone and that player is shot, the Early Riser will gain immunity for the night & following day (They don't have to be the first voter, just the first voter on someone; similar to leader)
Public Announcement Roles
*Revealer: Can reveal any players role, if the player is antisocial, they'll just be revealed as antisocial, or it will say something similar to: "The Revealer has tried to reveal an antisocial"
*Admin: Can make a public announcement every day, has a manager that knows that Admin's role (manager is on the same team as admin)
*Herbologist: Receives 3 unknown berries & may pick 3 players to test them publicly. Effects are to be determined by the moderator. The color & flavor should give a slight hint at what it does. The herbologist may choose themselves. Any informatives & the herbologists may choose to see the effect of any uneaten berries, only if they have been selected to try one, and they can only select one. Effects can be positive, slightly positive, neutral, slightly negative, negative, or nothing. Effects are not revealed; however, the players may choose to reveal the effects. (The wolf variant will have worse actions on average)
Negative Roles
Follower: Cannot place the first vote on someone (This may come with a positive variant which in placing a vote on the same person as a leader, and having that player lynched, can lead to that player learning the leader's role, they still cannot place the first vote on someone)
Mysterious Human: Role doesn't reveal when dead or divined by anyone other than the original seer.
Retaliator: If this player is lynched, and no wolves were voting them, they learn the identity of the wolves and win with the wolves, they always get last words regardless
Wolf lover: A human who wins with the wolves, they know the wolves, but the wolves don't know them
Regretter: If they vote someone, that player is lynched, & that player is a wolf, the become wolf sided, the wolves know who this person is, but the Regretter doesn't know the wolves. This can only happen the first time they vote for someone who is lynched
Wolf Roles
Wolf Seer: Can find out what a player does & what team they're on
Frenzy Wolf: Once per game the Frenzy Wolf can disable all night actions, excluding the main seer, the wolf kill, and anyone with the paranoid modifier.
Mysterious Wolf: Role or Abilities don't reveal when dead or divined by anyone other than the original seer.
Enchanter: May enchant a human to look like whatever kind of wolf they wish (including modifiers), doesn't work on the wolf seer or main seer.
Betrayer: When the Betrayer dies, a random human will be revealed as wolf
Third Parties
Over-joyous: Each day & night phase, starting night 1, the Over-joyous can select a player to make happy. This player keeps their win condition and adds the condition: make sure 25% of the players at the end of the game are happy. The happy players know the other happy players, but not their role or side. The Over-Joyous wins if 50% or more of the players at the end of the game are happy, the Over-Joyous counts as happy.
Depressed: The depressed wins if they are lynched.
Targeter: Wins if their target (often human) is shot or if their target is eaten & town wins
Neutralist: Wins if any 3rd party wins, can view one person each night to see if they're 3rd party, but not their win condition
Survivor: Wins if they are alive at the end of the game (If the wolves win they still win if they weren't lynched in the last round). Often has abilities to help achieve this.
Guard: Wins if their target is alive at the end of the game (If the wolves win they still win if they weren't lynched in the last round). Often has abilities to help achieve this. Player selects who they want to protect night 1.
Outsider/Spectator/Ghost Roles
Scripter: Can influence the story/write the story
Straight shooter: Someone who wins with the humans, and may give 1 post through the moderator a day. May or may not have abilities.
Falsifier: Someone who wins with the wolves, and may give 1 post through the moderator a day. May or may not have abilities.
Rouge: Has no side, and may give 1 post through the moderator a day. May or may not have abilities. The Rouge can say whatever they want for their entertainment.
Businessman: The Businessman may make up to 3 deals a day, a deal consists of a perk for a player & action that the Businessman wants to see. The player doesn't have to accept the deal, nor do they have to do what the Businessman tells them to do if they accept (they don't get their reward though). The perks can be random or determined by the Businessman or the Mod (or the Businessman picking from a Mod list, or a player picking from a Businessman/Mod list). Like the rouge, this is for entertainment.
Ghost: They can speak through the moderator after dying
Medium: They can speak to the dead
Modifiers
*Silver: Lets the person be recognized as silver by the silver seer, the player doesn't know if they are silver
Hider: Lets the person be found by the seeker, the player doesn't know they are a hider.
*Antisocial: Disables a person from being revealed by any role excluding the main seer, the player doesn't know if they are antisocial
*Paranoid: If anyone targets the Paranoid, their action gets redirected to them. If multiple players target the Paranoid; the effect will be randomized between them. If a Frenzy happens during the night, the Paranoid's ability won't be canceled, but have a random target.
*Mysterious Talent: Abilities (And sometimes side) don't reveal when dead or divined by anyone other than the original seer they may or may not know if they have this
*Showboat: The Showboats can complete mod challenges for points which results in one or more of: Story Manipulation, A Way To Add Fun, Another Win Condition, A Secondary Game, or In-Game Perks, players will always be notified if they are a showboat, unless everyone is a showboat then it should be shown in the game description
*Green/Blue/Brown Eyed: The player knows they have this modifier, they can be any role, & usually there is more than one. A way to include hints in a story or signify groups.
*Traders: All Traders will switch their abilities with each other. The players know they are a Trader.
Other
*Conformer: Each night the conformer make pick someone & if they have a modifier it will be removed
*Mad Scientist: Once per game the Mad Scientist may switch the abilities of 2 players, excluding the main seer
Daniel/Jessica: This player knows their role, and everyone knows that this role is in the game, and that they are human. Essentially, a claimable role, with no abilities, that is confirmed human.
Spontaneous Person: Each round a random effect will be performed on the Spontaneous Person or on another player by the Spontaneous Person.
Assistant: Night 1 they pick a player to learn their role + abilities, they win with that player
*Can also be wolf
---This message was edited on 2019-10-02 08:09:09---
Fake The Disco!
Voting Manipulators
Shielder: Once per game can prevent anyone, including themselves, from being voted for
*Clan Leader: Can create 2 groups of half (or 1 less than half) in which players are not allowed to vote players in their clan (Wolf cannot use in must lynch)
*Builder: Can create 2 groups of half (or 1 less than half) in which players are not allowed to vote players on the other side of the wall (The opposite of Clan Leader) (Wolf cannot use in must lynch)
*3rd Wheel: Once per game they can prevent 2 players from voting each other (Wolf cannot use in must lynch)
*Hyperactive: Once per game, the hyperactive may "annoy" a player preventing them from voting the Hyperactive (Wolf cannot use in must lynch)
*Blocker: Once per game they can prevent themselves & another player from voting each other, this will have effects on other players depending on who they block (The farther the username away the more blocks happen; it does loop around) (Cannot use in must lynch)
Informatives
Silver Seer: Can see if a player has a silver modification
Confirmer: Can see a players role during the day if 1: That player has the most votes, with no tie. 2: The confirmer is not voting the player they want to see. 3: The day has at most 12 hours left (16 for 2 days, day phase, 24 for more)
*Ophthalmologist: Can see the eyes of a player each round. They may learn: If the player is a seer, if the player has an eye glow (usually signifies wolf, but a human can, rarely, have this), or eye color
Sweet Lady: Once per game, the Sweet Lady may have a chat with a player of their choosing and learn the abilities, but not the side, of that player
Interviewer: Can learn the abilities, but not the side, of a player each night
*Diener: Automatically learns the role of everyone who dies, regardless of modifiers, or abilities
Fearful Seer: Twice per game the Fearful Seer may divine someone. If they are wolf the Fearful Seer cannot speak the next day.
*Multitasker: Once per game the multitasker may divine someone & give them immunity for the next night & day (Wolf cannot use in must lynch)
Teamwork Roles
Seeker: Can find any hiders and potentially: Learn the hider's role, Get a chat with the hiders, Show the hiders their role
Masons: Masons know the other masons & they are human, may get a private chat
Frienemies: Consisting of 1 wolf & 1 human; Both players are anonymous to each other and select 2 players. If the same player is selected then both players learn that player's role, and abilities
Conditional Roles
*Pacifist: This player can gain immunity if the person lynched the previous day had less than 3 votes
Leader: If this player votes a wolf and that player is lynched, the leader learns a human
*Meditator: The Meditator may get 1 divination if they take a vow of silence for the day (Cannot post), the player may vote, without affecting this
*Early Riser: If this player is the first to vote for someone and that player is shot, the Early Riser will gain immunity for the night & following day (They don't have to be the first voter, just the first voter on someone; similar to leader)
Public Announcement Roles
*Revealer: Can reveal any players role, if the player is antisocial, they'll just be revealed as antisocial, or it will say something similar to: "The Revealer has tried to reveal an antisocial"
*Admin: Can make a public announcement every day, has a manager that knows that Admin's role (manager is on the same team as admin)
*Herbologist: Receives 3 unknown berries & may pick 3 players to test them publicly. Effects are to be determined by the moderator. The color & flavor should give a slight hint at what it does. The herbologist may choose themselves. Any informatives & the herbologists may choose to see the effect of any uneaten berries, only if they have been selected to try one, and they can only select one. Effects can be positive, slightly positive, neutral, slightly negative, negative, or nothing. Effects are not revealed; however, the players may choose to reveal the effects. (The wolf variant will have worse actions on average)
Negative Roles
Follower: Cannot place the first vote on someone (This may come with a positive variant which in placing a vote on the same person as a leader, and having that player lynched, can lead to that player learning the leader's role, they still cannot place the first vote on someone)
Mysterious Human: Role doesn't reveal when dead or divined by anyone other than the original seer.
Retaliator: If this player is lynched, and no wolves were voting them, they learn the identity of the wolves and win with the wolves, they always get last words regardless
Wolf lover: A human who wins with the wolves, they know the wolves, but the wolves don't know them
Regretter: If they vote someone, that player is lynched, & that player is a wolf, the become wolf sided, the wolves know who this person is, but the Regretter doesn't know the wolves. This can only happen the first time they vote for someone who is lynched
Wolf Roles
Wolf Seer: Can find out what a player does & what team they're on
Frenzy Wolf: Once per game the Frenzy Wolf can disable all night actions, excluding the main seer, the wolf kill, and anyone with the paranoid modifier.
Mysterious Wolf: Role or Abilities don't reveal when dead or divined by anyone other than the original seer.
Enchanter: May enchant a human to look like whatever kind of wolf they wish (including modifiers), doesn't work on the wolf seer or main seer.
Betrayer: When the Betrayer dies, a random human will be revealed as wolf
Third Parties
Over-joyous: Each day & night phase, starting night 1, the Over-joyous can select a player to make happy. This player keeps their win condition and adds the condition: make sure 25% of the players at the end of the game are happy. The happy players know the other happy players, but not their role or side. The Over-Joyous wins if 50% or more of the players at the end of the game are happy, the Over-Joyous counts as happy.
Depressed: The depressed wins if they are lynched.
Targeter: Wins if their target (often human) is shot or if their target is eaten & town wins
Neutralist: Wins if any 3rd party wins, can view one person each night to see if they're 3rd party, but not their win condition
Survivor: Wins if they are alive at the end of the game (If the wolves win they still win if they weren't lynched in the last round). Often has abilities to help achieve this.
Guard: Wins if their target is alive at the end of the game (If the wolves win they still win if they weren't lynched in the last round). Often has abilities to help achieve this. Player selects who they want to protect night 1.
Outsider/Spectator/Ghost Roles
Scripter: Can influence the story/write the story
Straight shooter: Someone who wins with the humans, and may give 1 post through the moderator a day. May or may not have abilities.
Falsifier: Someone who wins with the wolves, and may give 1 post through the moderator a day. May or may not have abilities.
Rouge: Has no side, and may give 1 post through the moderator a day. May or may not have abilities. The Rouge can say whatever they want for their entertainment.
Businessman: The Businessman may make up to 3 deals a day, a deal consists of a perk for a player & action that the Businessman wants to see. The player doesn't have to accept the deal, nor do they have to do what the Businessman tells them to do if they accept (they don't get their reward though). The perks can be random or determined by the Businessman or the Mod (or the Businessman picking from a Mod list, or a player picking from a Businessman/Mod list). Like the rouge, this is for entertainment.
Ghost: They can speak through the moderator after dying
Medium: They can speak to the dead
Modifiers
*Silver: Lets the person be recognized as silver by the silver seer, the player doesn't know if they are silver
Hider: Lets the person be found by the seeker, the player doesn't know they are a hider.
*Antisocial: Disables a person from being revealed by any role excluding the main seer, the player doesn't know if they are antisocial
*Paranoid: If anyone targets the Paranoid, their action gets redirected to them. If multiple players target the Paranoid; the effect will be randomized between them. If a Frenzy happens during the night, the Paranoid's ability won't be canceled, but have a random target.
*Mysterious Talent: Abilities (And sometimes side) don't reveal when dead or divined by anyone other than the original seer they may or may not know if they have this
*Showboat: The Showboats can complete mod challenges for points which results in one or more of: Story Manipulation, A Way To Add Fun, Another Win Condition, A Secondary Game, or In-Game Perks, players will always be notified if they are a showboat, unless everyone is a showboat then it should be shown in the game description
*Green/Blue/Brown Eyed: The player knows they have this modifier, they can be any role, & usually there is more than one. A way to include hints in a story or signify groups.
*Traders: All Traders will switch their abilities with each other. The players know they are a Trader.
Other
*Conformer: Each night the conformer make pick someone & if they have a modifier it will be removed
*Mad Scientist: Once per game the Mad Scientist may switch the abilities of 2 players, excluding the main seer
Daniel/Jessica: This player knows their role, and everyone knows that this role is in the game, and that they are human. Essentially, a claimable role, with no abilities, that is confirmed human.
Spontaneous Person: Each round a random effect will be performed on the Spontaneous Person or on another player by the Spontaneous Person.
Assistant: Night 1 they pick a player to learn their role + abilities, they win with that player
*Can also be wolf
---This message was edited on 2019-10-02 08:09:09---
Fake The Disco!
Rove_Tarts wrote:
Wow. Last!!!
---This message was edited on 2019-10-03 01:14:29---
It's a disease, not a punch line
Lol all 80-ish roles
Voting Manipulators
Shielder: Once per game can prevent anyone, including themselves, from being voted for
*Clan Leader: Can create 2 groups of half (or 1 less than half) in which players are not allowed to vote players in their clan (Wolf cannot use in must lynch)
*Builder: Can create 2 groups of half (or 1 less than half) in which players are not allowed to vote players on the other side of the wall (The opposite of Clan Leader) (Wolf cannot use in must lynch)
*3rd Wheel: Once per game they can prevent 2 players from voting each other (Wolf cannot use in must lynch)
*Hyperactive: Once per game, the hyperactive may "annoy" a player preventing them from voting the Hyperactive (Wolf cannot use in must lynch)
*Blocker: Once per game they can prevent themselves & another player from voting each other, this will have effects on other players depending on who they block (The farther the username away the more blocks happen; it does loop around) (Cannot use in must lynch)
Informatives
Silver Seer: Can see if a player has a silver modification
Confirmer: Can see a players role during the day if 1: That player has the most votes, with no tie. 2: The confirmer is not voting the player they want to see. 3: The day has at most 12 hours left (16 for 2 days, day phase, 24 for more)
*Ophthalmologist: Can see the eyes of a player each round. They may learn: If the player is a seer, if the player has an eye glow (usually signifies wolf, but a human can, rarely, have this), or eye color
Sweet Lady: Once per game, the Sweet Lady may have a chat with a player of their choosing and learn the abilities, but not the side, of that player
Interviewer: Can learn the abilities, but not the side, of a player each night
*Diener: Automatically learns the role of everyone who dies, regardless of modifiers, or abilities
Fearful Seer: Twice per game the Fearful Seer may divine someone. If they are wolf the Fearful Seer cannot speak the next day.
*Multitasker: Once per game the multitasker may divine someone & give them immunity for the next night & day (Wolf cannot use in must lynch)
Teamwork Roles
Seeker: Can find any hiders and potentially: Learn the hider's role, Get a chat with the hiders, Show the hiders their role
Masons: Masons know the other masons & they are human, may get a private chat
Frienemies: Consisting of 1 wolf & 1 human; Both players are anonymous to each other and select 2 players. If the same player is selected then both players learn that player's role, and abilities
Conditional Roles
*Pacifist: This player can gain immunity if the person lynched the previous day had less than 3 votes
Leader: If this player votes a wolf and that player is lynched, the leader learns a human
*Meditator: The Meditator may get 1 divination if they take a vow of silence for the day (Cannot post), the player may vote, without affecting this
*Early Riser: If this player is the first to vote for someone and that player is shot, the Early Riser will gain immunity for the night & following day (They don't have to be the first voter, just the first voter on someone; similar to leader)
Public Announcement Roles
*Revealer: Can reveal any players role, if the player is antisocial, they'll just be revealed as antisocial, or it will say something similar to: "The Revealer has tried to reveal an antisocial"
*Admin: Can make a public announcement every day, has a manager that knows that Admin's role (manager is on the same team as admin)
*Herbologist: Receives 3 unknown berries & may pick 3 players to test them publicly. Effects are to be determined by the moderator. The color & flavor should give a slight hint at what it does. The herbologist may choose themselves. Any informatives & the herbologists may choose to see the effect of any uneaten berries, only if they have been selected to try one, and they can only select one. Effects can be positive, slightly positive, neutral, slightly negative, negative, or nothing. Effects are not revealed; however, the players may choose to reveal the effects. (The wolf variant will have worse actions on average)
Negative Roles
Follower: Cannot place the first vote on someone (This may come with a positive variant which in placing a vote on the same person as a leader, and having that player lynched, can lead to that player learning the leader's role, they still cannot place the first vote on someone)
Mysterious Human: Role doesn't reveal when dead or divined by anyone other than the original seer.
Retaliator: If this player is lynched, and no wolves were voting them, they learn the identity of the wolves and win with the wolves, they always get last words regardless
Wolf lover: A human who wins with the wolves, they know the wolves, but the wolves don't know them
Regretter: If they vote someone, that player is lynched, & that player is a wolf, the become wolf sided, the wolves know who this person is, but the Regretter doesn't know the wolves. This can only happen the first time they vote for someone who is lynched
Wolf Roles
Wolf Seer: Can find out what a player does & what team they're on
Frenzy Wolf: Once per game the Frenzy Wolf can disable all night actions, excluding the main seer, the wolf kill, and anyone with the paranoid modifier.
Mysterious Wolf: Role or Abilities don't reveal when dead or divined by anyone other than the original seer.
Enchanter: May enchant a human to look like whatever kind of wolf they wish (including modifiers), doesn't work on the wolf seer or main seer.
Betrayer: When the Betrayer dies, a random human will be revealed as wolf
Third Parties
Over-joyous: Each day & night phase, starting night 1, the Over-joyous can select a player to make happy. This player keeps their win condition and adds the condition: make sure 25% of the players at the end of the game are happy. The happy players know the other happy players, but not their role or side. The Over-Joyous wins if 50% or more of the players at the end of the game are happy, the Over-Joyous counts as happy.
Depressed: The depressed wins if they are lynched.
Targeter: Wins if their target (often human) is shot or if their target is eaten & town wins
Neutralist: Wins if any 3rd party wins, can view one person each night to see if they're 3rd party, but not their win condition
Survivor: Wins if they are alive at the end of the game (If the wolves win they still win if they weren't lynched in the last round). Often has abilities to help achieve this.
Guard: Wins if their target is alive at the end of the game (If the wolves win they still win if they weren't lynched in the last round). Often has abilities to help achieve this. Player selects who they want to protect night 1.
Outsider/Spectator/Ghost Roles
Scripter: Can influence the story/write the story
Straight shooter: Someone who wins with the humans, and may give 1 post through the moderator a day. May or may not have abilities.
Falsifier: Someone who wins with the wolves, and may give 1 post through the moderator a day. May or may not have abilities.
Rouge: Has no side, and may give 1 post through the moderator a day. May or may not have abilities. The Rouge can say whatever they want for their entertainment.
Businessman: The Businessman may make up to 3 deals a day, a deal consists of a perk for a player & action that the Businessman wants to see. The player doesn't have to accept the deal, nor do they have to do what the Businessman tells them to do if they accept (they don't get their reward though). The perks can be random or determined by the Businessman or the Mod (or the Businessman picking from a Mod list, or a player picking from a Businessman/Mod list). Like the rouge, this is for entertainment.
Ghost: They can speak through the moderator after dying
Medium: They can speak to the dead
Modifiers
*Silver: Lets the person be recognized as silver by the silver seer, the player doesn't know if they are silver
Hider: Lets the person be found by the seeker, the player doesn't know they are a hider.
*Antisocial: Disables a person from being revealed by any role excluding the main seer, the player doesn't know if they are antisocial
*Paranoid: If anyone targets the Paranoid, their action gets redirected to them. If multiple players target the Paranoid; the effect will be randomized between them. If a Frenzy happens during the night, the Paranoid's ability won't be canceled, but have a random target.
*Mysterious Talent: Abilities (And sometimes side) don't reveal when dead or divined by anyone other than the original seer they may or may not know if they have this
*Showboat: The Showboats can complete mod challenges for points which results in one or more of: Story Manipulation, A Way To Add Fun, Another Win Condition, A Secondary Game, or In-Game Perks, players will always be notified if they are a showboat, unless everyone is a showboat then it should be shown in the game description
*Green/Blue/Brown Eyed: The player knows they have this modifier, they can be any role, & usually there is more than one. A way to include hints in a story or signify groups.
*Traders: All Traders will switch their abilities with each other. The players know they are a Trader.
Other
*Conformer: Each night the conformer make pick someone & if they have a modifier it will be removed
*Mad Scientist: Once per game the Mad Scientist may switch the abilities of 2 players, excluding the main seer
Daniel/Jessica: This player knows their role, and everyone knows that this role is in the game, and that they are human. Essentially, a claimable role, with no abilities, that is confirmed human.
Spontaneous Person: Each round a random effect will be performed on the Spontaneous Person or on another player by the Spontaneous Person.
Assistant: Night 1 they pick a player to learn their role + abilities, they win with that player
*Can also be wolf
Voting Manipulators
Shielder: Once per game can prevent anyone, including themselves, from being voted for
*Clan Leader: Can create 2 groups of half (or 1 less than half) in which players are not allowed to vote players in their clan (Wolf cannot use in must lynch)
*Builder: Can create 2 groups of half (or 1 less than half) in which players are not allowed to vote players on the other side of the wall (The opposite of Clan Leader) (Wolf cannot use in must lynch)
*3rd Wheel: Once per game they can prevent 2 players from voting each other (Wolf cannot use in must lynch)
*Hyperactive: Once per game, the hyperactive may "annoy" a player preventing them from voting the Hyperactive (Wolf cannot use in must lynch)
*Blocker: Once per game they can prevent themselves & another player from voting each other, this will have effects on other players depending on who they block (The farther the username away the more blocks happen; it does loop around) (Cannot use in must lynch)
Informatives
Silver Seer: Can see if a player has a silver modification
Confirmer: Can see a players role during the day if 1: That player has the most votes, with no tie. 2: The confirmer is not voting the player they want to see. 3: The day has at most 12 hours left (16 for 2 days, day phase, 24 for more)
*Ophthalmologist: Can see the eyes of a player each round. They may learn: If the player is a seer, if the player has an eye glow (usually signifies wolf, but a human can, rarely, have this), or eye color
Sweet Lady: Once per game, the Sweet Lady may have a chat with a player of their choosing and learn the abilities, but not the side, of that player
Interviewer: Can learn the abilities, but not the side, of a player each night
*Diener: Automatically learns the role of everyone who dies, regardless of modifiers, or abilities
Fearful Seer: Twice per game the Fearful Seer may divine someone. If they are wolf the Fearful Seer cannot speak the next day.
*Multitasker: Once per game the multitasker may divine someone & give them immunity for the next night & day (Wolf cannot use in must lynch)
Teamwork Roles
Seeker: Can find any hiders and potentially: Learn the hider's role, Get a chat with the hiders, Show the hiders their role
Masons: Masons know the other masons & they are human, may get a private chat
Frienemies: Consisting of 1 wolf & 1 human; Both players are anonymous to each other and select 2 players. If the same player is selected then both players learn that player's role, and abilities
Conditional Roles
*Pacifist: This player can gain immunity if the person lynched the previous day had less than 3 votes
Leader: If this player votes a wolf and that player is lynched, the leader learns a human
*Meditator: The Meditator may get 1 divination if they take a vow of silence for the day (Cannot post), the player may vote, without affecting this
*Early Riser: If this player is the first to vote for someone and that player is shot, the Early Riser will gain immunity for the night & following day (They don't have to be the first voter, just the first voter on someone; similar to leader)
Public Announcement Roles
*Revealer: Can reveal any players role, if the player is antisocial, they'll just be revealed as antisocial, or it will say something similar to: "The Revealer has tried to reveal an antisocial"
*Admin: Can make a public announcement every day, has a manager that knows that Admin's role (manager is on the same team as admin)
*Herbologist: Receives 3 unknown berries & may pick 3 players to test them publicly. Effects are to be determined by the moderator. The color & flavor should give a slight hint at what it does. The herbologist may choose themselves. Any informatives & the herbologists may choose to see the effect of any uneaten berries, only if they have been selected to try one, and they can only select one. Effects can be positive, slightly positive, neutral, slightly negative, negative, or nothing. Effects are not revealed; however, the players may choose to reveal the effects. (The wolf variant will have worse actions on average)
Negative Roles
Follower: Cannot place the first vote on someone (This may come with a positive variant which in placing a vote on the same person as a leader, and having that player lynched, can lead to that player learning the leader's role, they still cannot place the first vote on someone)
Mysterious Human: Role doesn't reveal when dead or divined by anyone other than the original seer.
Retaliator: If this player is lynched, and no wolves were voting them, they learn the identity of the wolves and win with the wolves, they always get last words regardless
Wolf lover: A human who wins with the wolves, they know the wolves, but the wolves don't know them
Regretter: If they vote someone, that player is lynched, & that player is a wolf, the become wolf sided, the wolves know who this person is, but the Regretter doesn't know the wolves. This can only happen the first time they vote for someone who is lynched
Wolf Roles
Wolf Seer: Can find out what a player does & what team they're on
Frenzy Wolf: Once per game the Frenzy Wolf can disable all night actions, excluding the main seer, the wolf kill, and anyone with the paranoid modifier.
Mysterious Wolf: Role or Abilities don't reveal when dead or divined by anyone other than the original seer.
Enchanter: May enchant a human to look like whatever kind of wolf they wish (including modifiers), doesn't work on the wolf seer or main seer.
Betrayer: When the Betrayer dies, a random human will be revealed as wolf
Third Parties
Over-joyous: Each day & night phase, starting night 1, the Over-joyous can select a player to make happy. This player keeps their win condition and adds the condition: make sure 25% of the players at the end of the game are happy. The happy players know the other happy players, but not their role or side. The Over-Joyous wins if 50% or more of the players at the end of the game are happy, the Over-Joyous counts as happy.
Depressed: The depressed wins if they are lynched.
Targeter: Wins if their target (often human) is shot or if their target is eaten & town wins
Neutralist: Wins if any 3rd party wins, can view one person each night to see if they're 3rd party, but not their win condition
Survivor: Wins if they are alive at the end of the game (If the wolves win they still win if they weren't lynched in the last round). Often has abilities to help achieve this.
Guard: Wins if their target is alive at the end of the game (If the wolves win they still win if they weren't lynched in the last round). Often has abilities to help achieve this. Player selects who they want to protect night 1.
Outsider/Spectator/Ghost Roles
Scripter: Can influence the story/write the story
Straight shooter: Someone who wins with the humans, and may give 1 post through the moderator a day. May or may not have abilities.
Falsifier: Someone who wins with the wolves, and may give 1 post through the moderator a day. May or may not have abilities.
Rouge: Has no side, and may give 1 post through the moderator a day. May or may not have abilities. The Rouge can say whatever they want for their entertainment.
Businessman: The Businessman may make up to 3 deals a day, a deal consists of a perk for a player & action that the Businessman wants to see. The player doesn't have to accept the deal, nor do they have to do what the Businessman tells them to do if they accept (they don't get their reward though). The perks can be random or determined by the Businessman or the Mod (or the Businessman picking from a Mod list, or a player picking from a Businessman/Mod list). Like the rouge, this is for entertainment.
Ghost: They can speak through the moderator after dying
Medium: They can speak to the dead
Modifiers
*Silver: Lets the person be recognized as silver by the silver seer, the player doesn't know if they are silver
Hider: Lets the person be found by the seeker, the player doesn't know they are a hider.
*Antisocial: Disables a person from being revealed by any role excluding the main seer, the player doesn't know if they are antisocial
*Paranoid: If anyone targets the Paranoid, their action gets redirected to them. If multiple players target the Paranoid; the effect will be randomized between them. If a Frenzy happens during the night, the Paranoid's ability won't be canceled, but have a random target.
*Mysterious Talent: Abilities (And sometimes side) don't reveal when dead or divined by anyone other than the original seer they may or may not know if they have this
*Showboat: The Showboats can complete mod challenges for points which results in one or more of: Story Manipulation, A Way To Add Fun, Another Win Condition, A Secondary Game, or In-Game Perks, players will always be notified if they are a showboat, unless everyone is a showboat then it should be shown in the game description
*Green/Blue/Brown Eyed: The player knows they have this modifier, they can be any role, & usually there is more than one. A way to include hints in a story or signify groups.
*Traders: All Traders will switch their abilities with each other. The players know they are a Trader.
Other
*Conformer: Each night the conformer make pick someone & if they have a modifier it will be removed
*Mad Scientist: Once per game the Mad Scientist may switch the abilities of 2 players, excluding the main seer
Daniel/Jessica: This player knows their role, and everyone knows that this role is in the game, and that they are human. Essentially, a claimable role, with no abilities, that is confirmed human.
Spontaneous Person: Each round a random effect will be performed on the Spontaneous Person or on another player by the Spontaneous Person.
Assistant: Night 1 they pick a player to learn their role + abilities, they win with that player
*Can also be wolf
Wow. Last!!!
---This message was edited on 2019-10-03 01:14:29---
It's a disease, not a punch line
I put way to much work into that, didn't I
Fake The Disco!
Fake The Disco!
Maybe Jake closes them? Last
---This message was edited on 2019-10-07 06:17:21---
Fake The Disco!
---This message was edited on 2019-10-07 06:17:21---
Fake The Disco!
Maybe some sort of algorithm?
Post count vs time last post was made... I dunno
It's a disease, not a punch line
Post count vs time last post was made... I dunno
It's a disease, not a punch line
Or maybe it's just random
Fake The Disco!
Fake The Disco!
Song lyrics:
Take 1: J uuse luatYfayti d s
eswaesaefrnnft obmecslIgoryuuiolia ahon csggyt'ladoowd u pa,rg tu lgsY du
uu
spn i t
kpg no dhw nu lnhpYcauIeruu
Take 2: Surouzzzled
It's
Yo juzld, it s rig t ke your yourous
It cowand
Suse d cave t ifin tou y ind, aps
Yout cas
Youst'soustand
Itst can y, rouzzzle
Take 3: Ooh, happy hashing machin feel just and can you just spine ronfuzzled
You lifeel st hold ups its the like rou like achine feelf the hold, happy so bles
It cand your grou lifeelf time
You can sping maching make thers
It your puzzled
It can so feel machin you can brialsoursel know the like rou lifeeled cand
It yours
Final Take: But you like a washing machine round
You just feel so happy all the time
Ooh, I just have to others
Or you can make you can spin you like a washing machine round
You just have to the future
You just have to the time
Ooh, I just feel jumbled up and downs it's puzzles
It can worry about the life has it's trials its ups and downs it's puzzles
It can make you can feel sad, and round
You just feel jumbled up and confuzzled
It can spin you can spin you feel so happy, hold, hold you like a blast
You just ha
Fake The Disco!
Take 1: J uuse luatYfayti d s
eswaesaefrnnft obmecslIgoryuuiolia ahon csggyt'ladoowd u pa,rg tu lgsY du
uu
spn i t
kpg no dhw nu lnhpYcauIeruu
Take 2: Surouzzzled
It's
Yo juzld, it s rig t ke your yourous
It cowand
Suse d cave t ifin tou y ind, aps
Yout cas
Youst'soustand
Itst can y, rouzzzle
Take 3: Ooh, happy hashing machin feel just and can you just spine ronfuzzled
You lifeel st hold ups its the like rou like achine feelf the hold, happy so bles
It cand your grou lifeelf time
You can sping maching make thers
It your puzzled
It can so feel machin you can brialsoursel know the like rou lifeeled cand
It yours
Final Take: But you like a washing machine round
You just feel so happy all the time
Ooh, I just have to others
Or you can make you can spin you like a washing machine round
You just have to the future
You just have to the time
Ooh, I just feel jumbled up and downs it's puzzles
It can worry about the life has it's trials its ups and downs it's puzzles
It can make you can feel sad, and round
You just feel jumbled up and confuzzled
It can spin you can spin you feel so happy, hold, hold you like a blast
You just ha
Fake The Disco!
(Rove)
---This message was edited on 2019-10-18 14:56:12---
It's a disease, not a punch line
Follow Braingle!