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"Dungeons & Dragons" Basics I
Test your knowledge of basic Dungeons & Dragons v3.5 rules.
#1 When creating a character, the six statistics that define the character are: strength, dexterity, constitution, intelligence, wisdom, and ________.
#2 All characters controlled by players are human.
#3 "The Knight in Shining Armor", "The Holy Warrior", "The Pure Champion of Goodness", all could describe the _______.
#4 The wizard studies and prepares his or her spells before casting them. The sorcerer casts his or her spells spontaneously.
#5 Some skills actually represent many separate skills, grouped together. Which of these is NOT such a skill, but rather is self-contained?
#6 Many feats that a character can acquire have prerequisites for taking that feat. Which of the following does NOT require a certain degree of strength to take?
Improved Bull Rush
#7 Dungeons & Dragons uses an arbitrary system to define a character's ethics and morality, with no middle ground between good and evil.
#8 Coins, in the world of Dungeons & Dragons, come in many denominations. For the sake of simplicity, adventurers usually deal in _____ pieces.
#9 The scale commonly used for Dungeons & Dragons miniatures is five feet in every ____. (game distance to real distance)
1 word, 4 letters.
#10 Adventures in Dungeons & Dragons are undertaken exclusively underground (hence, "Dungeons").
#11 Challenge question: What is the perennial favorite spell of a mage? (Hint: It's also the favorite special effect for action movie directors)
1 word, 8 letters. There are 2 alternate answers.
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